Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Vessel participates in a notable military engagement. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Severely injured. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Flight (Navy). |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Became a Scout (Courier). |
5 |
34 |
Victim of a crime |
6 |
35 |
Continued as Scout (Courier). |
6 |
38 |
When dealing with an alien race, Sydney Desmond botch an opportunity to gather extra intelligence about them. |
6 |
38 |
Sydney Desmond's ship is damaged, and Sydney Desmond have to hitch-hike Sydney Desmond's way back across the stars to the nearest scout base. |
6 |
38 |
Gain 5 Contacts. Gain 3 Enemies. |
7 |
39 |
Continued as Scout (Courier). |
7 |
41 |
Perform an exemplary service for the scouts. |