Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Widely recognized. |
1 |
22 |
Graduated with honors. Gain an enemy who is upset that Sydney Mccoy left the community. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Sydney Mccoy's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
26 |
Failed to qualify for Physician (Scholar). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Betrayed by a friend. One of Sydney Mccoy's Contacts or Allies betrays Sydney Mccoy, ending Sydney Mccoy's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Citizen (Worker). |
4 |
30 |
Sydney Mccoy's business expands, Sydney Mccoy's corporation grows, or the colony thrives. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
33 |
Good fortune |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Citizen (Worker) rank 1. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
38 |
Sydney Mccoy learn something Sydney Mccoy should not have – a corporate secret, a political scandal – which Sydney Mccoy can profit from illegally. |
6 |
40 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
41 |
Political upheaval strikes Sydney Mccoy's homeworld, and Sydney Mccoy is caught up in the revolution. |
7 |
44 |
Promoted to Citizen (Worker) rank 3. |