Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Contacted by an underground psionic group. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Corporate Agent (Agent). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
30 |
Continued as Merchant (Merchant Marine). |
3 |
31 |
Embroiled in legal trouble. |
3 |
34 |
Forced to muster out. |
4 |
34 |
Became a Agent (Intelligence). |
4 |
38 |
Talmage Mathew's work ends up coming home with Talmage Mathew, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
38 |
Failed to qualify for Thief (Rogue). |
5 |
38 |
Became a Drifter (Barbarian). |
5 |
41 |
Find valuable salvage. |