Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Opponents of Talmage Webb's belief system ambush Talmage Webb. |
1 |
20 |
Nearly killed. Owe 25,000 for medical bills. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
26 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
29 |
Made lifelong friends. Gain 1 Allies. |
4 |
30 |
Dropped out of the merchant academy. |
5 |
30 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Established a network of contacts. Gain 3 contacts. |
5 |
34 |
Forced to continue current assignment. |
5 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
34 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
36 |
Became a Drifter (Wanderer). |
7 |
38 |
Amnesia. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
44 |
A new romantic starts. Gain an Ally. |