Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Nearly killed. |
2 |
20 |
Became a Scout (Explorer). |
2 |
22 |
Tath Wa-ta inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
22 |
Failed to qualify for Journalist (Entertainer). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Switched to Scout (Courier) with previous rank. |
3 |
24 |
Tath Wa-ta's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
27 |
Betrayed by a friend. One of Tath Wa-ta's Contacts or Allies betrays Tath Wa-ta, ending Tath Wa-ta's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
27 |
Switched to Drifter (Wanderer). |
5 |
30 |
Drafted into Law Enforcement |
6 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
33 |
Befriended by a senior agent. |
6 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
35 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
35 |
Retired at age 35. |
7 |
35 |
Continued as Agent (Law Enforcement). |
7 |
37 |
An investigation takes on a dangerous turn. |
7 |
39 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
39 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
39 |
Continued as Agent (Law Enforcement). |
8 |
41 |
Accepted a deal with criminal or other figure under investigation. |
9 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
43 |
Tath Wa-ta come into conflict with a splinter group Tath Wa-ta's own religion which maintains Tath Wa-ta's version is the wrong one. Gain 1 Rivals. |
10 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |