Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Terrence Cooper is rewarded for Terrence Cooper's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Scout (Courier). |
3 |
26 |
Terrence Cooper's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
29 |
Switched to Citizen (Colonist). |
4 |
32 |
Good fortune |
4 |
33 |
Promoted to Citizen (Colonist) rank 1. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
36 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Switched to Scout (Surveyor) with the new title Scout and previous rank. |
7 |
40 |
Terrence Cooper's ship is damaged, and Terrence Cooper have to hitch-hike Terrence Cooper's way back across the stars to the nearest scout base. |
7 |
40 |
Gain 1 Contacts. Gain 1 Enemies. |
8 |
40 |
Failed to qualify for Merchant Academy. |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
41 |
Make an unexpected connection outside Terrence Cooper's normal circles. Gain a Contact. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |