Theo Diaz  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 45 M 4 (-1) 2 (-2) 1 (-2) 8 (0) 6 (0) 7 (0)421867
Weak, Missing earlobe, Decisive
 
Skills
Admin 0
Animals 0
Astrogation 0
Athletics (Endurance) 1
Carouse 1
Deception 1
Electronics 0
Gun Combat (Energy) 1
Gunner (Turret) 1
Mechanic 0
Melee (Unarmed) 2
Pilot 0
Profession (Freeloader) 0
Recon 0
Stealth 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Rogue Thief 23
Citizen Colonist 02
Agent Corporate Agent 01
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 22 Gained a contact.
2 22 Continued as Drifter (Scavenger).
2 24 Suffer from a life-threatening illness.
3 24 Became a Rogue (Thief).
3 26 Involved in a feud with a rival criminal organization.
3 28 Promoted to Rogue (Thief) rank 1.
4 28 Continued as Rogue (Thief).
4 29 Theo Diaz spend months in the dangerous criminal underworld.
4 32 Promoted to Rogue (Thief) rank 2.
5 32 Continued as Rogue (Thief).
5 34 A job goes wrong, forcing Theo Diaz to flee off-planet.
6 34 Became a Citizen (Colonist).
6 35 Theo Diaz learn something Theo Diaz should not have – a corporate secret, a political scandal – which Theo Diaz can profit from illegally.
7 38 Continued as Citizen (Colonist).
7 41 Hard times caused by a lack of interstellar trade costs Theo Diaz Theo Diaz's job.
8 41 Became a Agent (Corporate Agent).
8 44 Advanced training in a specialist field.
9 45 Aging Crisis. Owe 50,000 for medical bills.
9 45 Retired at age 45.
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