Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Theodore Philpot far from home. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Survived a risky adventure but gained nothing. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Failed to qualify for Performer (Entertainer). |
5 |
30 |
Switched to Drifter (Scavenger). |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
38 |
Spend time with an alien race. Gain a contact. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
39 |
Theodore Philpot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
40 |
Theodore Philpot refused an offer of inducements to betray Theodore Philpot's faith. Gain 3 enemies. |
8 |
43 |
Forced to muster out. |