Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Thurman Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Drafted into Ground Assault |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
27 |
Thurman Hall is ordered to take part in a black ops mission that goes against Thurman Hall's conscience. Gain the lone survivor as an Enemy. |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
30 |
Moved to a new world. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Aging Crisis. Owe 50,000 for medical bills. |
6 |
35 |
Retired at age 35. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Thurman Hall's Contacts or Allies betrays Thurman Hall, ending Thurman Hall's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Retired. |
7 |
39 |
A new romantic starts. Gain an Ally. |
8 |
44 |
Moved to a new world. |
9 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |