Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Lost eye or limb. Owe 1,250 for medical bills. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Make an unexpected connection outside Toney Roberts's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A good deal ensures Toney Roberts is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Imperial trade restrictions force Toney Roberts out of business. |
5 |
34 |
Became a Scout (Explorer). |
5 |
37 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
6 |
37 |
Became a Citizen (Corporate). |
6 |
38 |
Toney Roberts is rewarded for Toney Roberts's diligence or cunning. |
7 |
41 |
Continued as Citizen (Corporate). |
7 |
43 |
Toney Roberts rise to a position of power in Toney Roberts's colony or corporation. |
7 |
45 |
Promoted to Citizen (Corporate) rank 1. |