Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Betrayed by a friend. One of Travis Cooper's Contacts or Allies betrays Travis Cooper, ending Travis Cooper's career. That Contact or Ally becomes a Rival or Enemy. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
3 |
25 |
Failed to qualify for Corporate (Citizen). |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Find Ancient Technology. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Failed to qualify for Surveyor (Scout). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Travis Cooper's work ends up coming home with Travis Cooper, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |