Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
A series of bad deals and decisions force Truman Doyle into bankruptcy. Truman Doyle salvages what Truman Doyle can. |
3 |
22 |
Failed to qualify for Physician (Scholar). |
3 |
22 |
Switched to Drifter (Wanderer). |
3 |
24 |
Find an Alien Artifact. |
3 |
26 |
Forced to continue current assignment. |
3 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
27 |
Truman Doyle do not know what happened to Truman Doyle. There is a gap in Truman Doyle's memory. |
5 |
27 |
Became a Scholar (Scientist). |
5 |
31 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
31 |
Promoted to Scholar (Scientist) rank 1. |
6 |
31 |
Voluntarily left Scientist |
6 |
31 |
Switched to Merchant (Free Trader). |
6 |
35 |
Make an unexpected connection outside Truman Doyle's normal circles. Gain a Contact. |
6 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
35 |
Continued as Merchant (Free Trader). |
7 |
38 |
Embroiled in legal trouble. |
8 |
39 |
Continued as Merchant (Free Trader). |
8 |
40 |
Embroiled in legal trouble. |