Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Severely injured. Owe 10,000 for medical bills. |
2 |
22 |
Became a Rogue (Thief). |
2 |
24 |
Crime pays off. Gain victim as Enemy. |
3 |
26 |
Voluntarily left Thief |
3 |
26 |
Failed to qualify for Free Trader (Merchant). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Suffer from a life-threatening illness. |
4 |
30 |
Became a Entertainer (Artist). |
4 |
31 |
Moved to a new world. |
4 |
34 |
Promoted to Entertainer (Artist) rank 1. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
36 |
An investigation, tour, project or expedition goes wrong, stranding Urban Watts far from home. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Urban Watts secretly provide religious rites for a dying leader or noble, although they do not share Urban Watts's faith. Gain an Ally in the family and a Rival who disagrees with Urban Watts's choice. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |