Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Moved to a new world. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
A series of bad deals and decisions force Verne Nelson into bankruptcy. Verne Nelson salvages what Verne Nelson can. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Verne Nelson's Contacts or Allies betrays Verne Nelson, ending Verne Nelson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Citizen (Corporate). |
4 |
27 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Forced to continue current assignment. |
4 |
30 |
Promoted to Citizen (Corporate) rank 1. |
5 |
30 |
Continued as Citizen (Corporate). |
5 |
32 |
Verne Nelson's business expands, Verne Nelson's corporation grows, or the colony thrives. |
5 |
34 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
34 |
Continued as Citizen (Corporate). |
6 |
35 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
7 |
35 |
Switched to Drifter (Scavenger). |
7 |
36 |
Betrayed by a friend. One of Verne Nelson's Contacts or Allies betrays Verne Nelson, ending Verne Nelson's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
37 |
Verne Nelson come into conflict with a splinter group Verne Nelson's own religion which maintains Verne Nelson's version is the wrong one. Gain 2 Rivals. |
9 |
37 |
Switched to Drifter (Barbarian). |
9 |
41 |
Attacked by enemies and injured. |
9 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
41 |
Gain Enemy if Verne Nelson don't already have one. |
9 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
41 |
Continued as Drifter (Barbarian). |
10 |
44 |
Birth or Death involving a family member or close friend. |
10 |
45 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |