Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
21 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Failed to qualify for Worker (Citizen). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Find valuable salvage. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Became a Scholar (Field Researcher). |
4 |
29 |
A disaster leaves several injured, and others blame Victor Harper, forcing Victor Harper to leave Victor Harper's career. Gain a Rival. |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
29 |
Failed to qualify for Merchant Academy. |
5 |
29 |
Returned to Drifter (Wanderer). |
5 |
32 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
32 |
Became a Merchant (Broker). |
6 |
36 |
Embroiled in legal trouble. |
6 |
36 |
Promoted to Merchant (Broker) rank 1. |
7 |
36 |
Continued as Merchant (Broker). |
7 |
39 |
Make an unexpected connection outside Victor Harper's normal circles. Gain a Contact. |
7 |
40 |
Promoted to Merchant (Broker) rank 2. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
44 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
9 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
44 |
Retired at age 44. |