Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Vincent Neal is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
21 |
A police detective or rival criminal forces Vincent Neal to flee and vows to hunt Vincent Neal down. Gain an Enemy. |
3 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
23 |
Vincent Neal's work ends up coming home with Vincent Neal, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
23 |
Failed to qualify for Cavalry (Army). |
4 |
23 |
Became a Drifter (Scavenger). |
4 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
27 |
Continued as Drifter (Scavenger). |
5 |
30 |
Vincent Neal do not know what happened to Vincent Neal. There is a gap in Vincent Neal's memory. |
6 |
30 |
Failed to qualify for Artist (Entertainer). |
6 |
30 |
Continued as Drifter (Scavenger). |
6 |
34 |
Nearly killed. Owe 25,000 for medical bills. |
7 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
36 |
Vincent Neal refuse to secretly provide religious rites for a dying leader or noble, because they do not share Vincent Neal's faith. |
7 |
38 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
38 |
Continued as Believer (Mainstream Believer). |
8 |
40 |
Vincent Neal retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |