Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Walker Hand do not know what happened to Walker Hand. There is a gap in Walker Hand's memory. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Switched to Drifter (Scavenger). |
2 |
20 |
Survived a risky adventure but gained nothing. |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
25 |
Walker Hand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Failed to qualify for Field Researcher (Scholar). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
29 |
Continued as Agent (Law Enforcement). |
5 |
33 |
A new romantic starts. Gain an Ally. |
5 |
33 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
33 |
Continued as Agent (Law Enforcement). |
6 |
35 |
Established a network of contacts. Gain 3 contacts. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
38 |
Hard times caused by a lack of interstellar trade costs Walker Hand's job. |
8 |
38 |
Failed to qualify for Journalist (Entertainer). |
8 |
38 |
Returned to Drifter (Scavenger). |
8 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |