Crewman Walter Stoker  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 45 M 5 (-1) 5 (-1) 8 (0) 8 (0) 7 (0) 4 (-1)558874
Lacking, Hilarious
 
Skills
Animals 0
Athletics 0
Carouse 0
Drive (Wheel) 1
Electronics 0
Flyer (Rotor) 2
Gambler 2
Gun Combat (Energy) 1
Mechanic 0
Melee (Fencing) 1
Navigation 1
Profession (Hostile Environment/High-G) 1
Recon 1
Seafarer 0
Stealth 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Citizen Colonist Explorer45
Merchant Merchant Marine Crewman02
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 19 Walter Stoker do not know what happened to Walter Stoker. There is a gap in Walter Stoker's memory.
2 19 Became a Citizen (Colonist).
2 21 Walter Stoker's business expands, Walter Stoker's corporation grows, or the colony thrives.
2 23 Promoted to Citizen (Colonist) rank 1.
3 23 Continued as Citizen (Colonist).
3 27 Spent time maintaining and using heavy vehicles.
3 27 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 27 Continued as Citizen (Colonist).
4 31 Advanced training in a specialist field.
4 31 Promoted to Citizen (Colonist) rank 3.
5 31 Continued as Citizen (Colonist).
5 32 Walter Stoker rise to a position of power in Walter Stoker's colony or corporation.
5 35 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
6 35 Continued as Citizen (Colonist).
6 36 Severely injured. Fully recovered. Owe 6,250 for medical bills.
7 36 Failed to qualify for Law Enforcement (Agent).
7 36 Submitted to the draft.
7 36 Became a Merchant (Merchant Marine) with the new title Crewman.
7 39 Given advanced training in a specialist field
8 40 Continued as Merchant (Merchant Marine).
8 41 Embroiled in legal trouble.
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