Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
21 |
Dropped out of university. |
2 |
21 |
Became a Merchant (Broker). |
2 |
24 |
Make an unexpected connection outside Walton Lord's normal circles. Gain a Contact. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
26 |
Became a Citizen (Worker). |
4 |
28 |
Walton Lord learn something Walton Lord should not have – a corporate secret, a political scandal – which Walton Lord can profit from illegally. |
5 |
30 |
Continued as Citizen (Worker). |
5 |
33 |
Advanced training in a specialist field. |
5 |
34 |
Forced to muster out. |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
35 |
Attacked by enemies that Walton Lord easily defeat. |
6 |
35 |
Gain Enemy if Walton Lord don't already have one. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Suffer from a life-threatening illness. |