Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
25 |
Make an unexpected connection outside Walton Mullabyaly's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
30 |
A series of bad deals and decisions force Walton Mullabyaly into bankruptcy. Walton Mullabyaly salvages what Walton Mullabyaly can. |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
Walton Mullabyaly refused an offer of inducements to betray Walton Mullabyaly's faith. Gain 6 enemies. |
5 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Walton Mullabyaly refused an offer of inducements to betray Walton Mullabyaly's faith. Gain 3 enemies. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
38 |
Voluntarily left Missionary/Humanitarian |
7 |
38 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
41 |
Gained a contact. |