Crewman Ward Campbell  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 45 M 3 (-1) 10 (1) 2 (-2) 8 (0) 9 (1) 7 (0)3A2897
Values material possessions, Fuddy Duddy
 
Skills
Admin 0
Animals 0
Art (Creative) 0
Astrogation 0
Athletics 0
Broker 0
Drive (Hovercraft) 1
Engineer (J-drive) 1
Gun Combat 0
Language 0
Mechanic 0
Medic 0
Navigation 0
Pilot 0
Profession (Hostile Environment) 0
Recon 0
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Merchant Merchant Marine Crewman03
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Vada Broderib Rival 1 2 2 0 Kargol (F/33)
Vada Broderib is out of contact doing something interesting but not suspicious.
Nicholas Wallace Contact 0 2 1 3 Vlazhdumecta (M/97)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 19 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 27 Failed as a colonist.
2 27 Failed to qualify for Intelligence (Agent).
2 27 Became a Drifter (Scavenger).
2 31 Betrayed by a friend. One of Ward Campbell's Contacts or Allies betrays Ward Campbell, ending Ward Campbell's career. That Contact or Ally becomes a Rival or Enemy.
3 31 Failed to qualify for Field Researcher (Scholar).
3 31 Submitted to the draft.
3 31 Became a Merchant (Merchant Marine) with the new title Crewman.
3 32 Make an unexpected connection outside Ward Campbell's normal circles. Gain a Contact.
4 35 Continued as Merchant (Merchant Marine).
5 39 Continued as Merchant (Merchant Marine).
5 40 Given advanced training in a specialist field
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