Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
19 |
Assigned to an assault on an enemy fortress. |
1 |
19 |
Injured |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
24 |
A mission goes wrong; Ward Clubb and several others are captured and mistreated by the enemy. Gain Ward Clubb's jailer as an Enemy. |
3 |
24 |
Failed to qualify for Cavalry (Army). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Amnesia. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
35 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
A sudden war destroys Ward Clubb's trade routes and contacts, forcing Ward Clubb to flee that region of space. |
7 |
41 |
Gain rebels as Enemy |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |