Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
29 |
Victim of a crime |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Became a Scout (Explorer). |
5 |
35 |
Spend several years jumping from world to world in Ward Griffiths's scout ship. |
5 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Surveyor (Scout). |
6 |
36 |
Continued as Scout (Explorer). |
6 |
38 |
Ward Griffiths's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ward Griffiths fail to help. Gain an Enemy. |
6 |
38 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
40 |
Continued as Scout (Explorer). |
7 |
43 |
Psychologically damaged by Ward Griffiths's time in the scouts. |