Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Perform an exemplary service for the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Psychologically damaged by Ward Sapping's time in the scouts. |
4 |
29 |
Failed to qualify for Pirate (Rogue). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
33 |
Survived a risky adventure but gained nothing. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Ward Sapping run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Citizen (Worker). |
6 |
40 |
Ward Sapping gain experience in a technical field as a computer operator or surveyor. |
6 |
40 |
Promoted to Citizen (Worker) rank 1. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
42 |
Ward Sapping is rewarded for Ward Sapping's diligence or cunning. |
7 |
44 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |