Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Moved to a new world. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Became a Rogue (Thief). |
2 |
24 |
Gained a contact. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
29 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Continued as Rogue (Thief). |
4 |
34 |
Involved in a gambling ring. |
4 |
34 |
Promoted to Rogue (Thief) rank 3. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
36 |
Crime pays off. Gain victim as Enemy. |
5 |
38 |
Promoted to Rogue (Thief) rank 4. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Rogue (Pirate) with the new title Lieutenant and previous rank. |
6 |
39 |
Betrayed by a friend. One of Wash Kirkham's Contacts or Allies betrays Wash Kirkham, ending Wash Kirkham's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Citizen (Worker). |
7 |
43 |
Spent time maintaining and using heavy vehicles. |
7 |
43 |
Promoted to Citizen (Worker) rank 1. |