Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Spend several years jumping from world to world in Wash Miles's scout ship. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Wash Miles's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
When dealing with an alien race, Wash Miles botch an opportunity to gather extra intelligence about them. |
3 |
30 |
Psychologically damaged by Wash Miles's time in the scouts. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scholar (Field Researcher). |
4 |
31 |
Encounter a Psionic institute. |
4 |
31 |
Tested for psionic powers |
5 |
34 |
Became a Psion (Wild Talent). |
5 |
37 |
Use Wash Miles's psionic powers in an unethical fashion. Gain an enemy. |
6 |
38 |
Continued as Psion (Wild Talent). |
6 |
41 |
Psionic strength increases. |
6 |
42 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |