Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Vessel participates in a diplomatic mission. |
1 |
19 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Watson Gregory foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
29 |
Nearly killed. Fully recovered. |
4 |
29 |
Became a Entertainer (Journalist). |
4 |
33 |
Public opinion turns on Watson Gregory. |
5 |
33 |
Failed to qualify for Courier (Scout). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
36 |
Moved to a new world. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Betrayed by a friend. One of Watson Gregory's Contacts or Allies betrays Watson Gregory, ending Watson Gregory's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Became a Citizen (Colonist). |
7 |
42 |
A new romantic starts. Gain an Ally. |
7 |
45 |
Promoted to Citizen (Colonist) rank 1. |