Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Failed to qualify for Star Marine (Marine). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A series of bad deals and decisions force Watson Lawrence into bankruptcy. Watson Lawrence salvages what Watson Lawrence can. |
3 |
23 |
Became a Scout (Explorer). |
3 |
24 |
Perform an exemplary service for the scouts. |
3 |
27 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Scout (Surveyor) with previous rank. |
4 |
31 |
Watson Lawrence have no idea what happened to Watson Lawrence – they found Watson Lawrence's ship drifting on the fringes of friendly space. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Watson Lawrence is caught in the periphery of a scandal. |
5 |
34 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
6 |
35 |
Voluntarily left Missionary/Humanitarian |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
39 |
Attempted a risky adventure and was wildly successful. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
43 |
Watson Lawrence run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |