Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
During a battle, defeat or victory depends on Wayne Pabst's actions. The ship suffers severe damage and Wayne Pabst is blamed for the disaster. Wayne Pabst is court - martialled and discharged. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
27 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
28 |
Failed to qualify for Infantry (Army). |
5 |
28 |
Became a Drifter (Barbarian). |
5 |
32 |
A new romantic starts. Gain an Ally. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
34 |
Betrayed by a friend. One of Wayne Pabst's Contacts or Allies betrays Wayne Pabst, ending Wayne Pabst's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Became a Merchant (Broker). |
7 |
38 |
Embroiled in legal trouble. |
7 |
38 |
Promoted to Merchant (Broker) rank 1. |
8 |
38 |
Continued as Merchant (Broker). |
8 |
42 |
Given advanced training in a specialist field |