Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Injured. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Given advanced training in a specialist field |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Weldon Simpson's normal circles. Gain a Contact. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Weldon Simpson's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Make an unexpected connection outside Weldon Simpson's normal circles. Gain a Contact. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
37 |
Voluntarily left Merchant Marine |
6 |
37 |
Became a Rogue (Thief). |
6 |
39 |
Betrayed by a friend. One of Weldon Simpson's Contacts or Allies betrays Weldon Simpson, ending Weldon Simpson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Scout (Courier). |
7 |
40 |
Weldon Simpson spend a great deal of time on the fringes of Charted Space. |
7 |
40 |
Gain a contact in an alien race. |