Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Lost eye or limb. Fully recovered. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
5 |
34 |
Voluntarily left Free Trader |
5 |
34 |
Failed to qualify for Scientist (Scholar). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
36 |
Weseabab's ship is damaged, and Weseabab have to hitch-hike Weseabab's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 6 Contacts. Gain 1 Enemies. |
6 |
36 |
Became a Citizen (Corporate). |
6 |
38 |
Good fortune |
6 |
40 |
Promoted to Citizen (Corporate) rank 1. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
44 |
Weseabab befriend a superior in the corporation or the colony. |
7 |
44 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |