Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Wetarwab far from home. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Scientist (Scholar). |
3 |
23 |
Switched to Drifter (Scavenger). |
4 |
27 |
Voluntarily left Scavenger |
4 |
27 |
Became a Scout (Courier). |
4 |
31 |
Wetarwab's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wetarwab fail to help. Gain an Enemy. |
4 |
31 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
5 |
31 |
Continued as Scout (Courier). |
5 |
34 |
Spend several years jumping from world to world in Wetarwab's scout ship. |
6 |
35 |
Continued as Scout (Courier). |
6 |
36 |
Wetarwab's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wetarwab fail to help. Gain an Enemy. |
6 |
36 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
7 |
39 |
Continued as Scout (Courier). |
7 |
42 |
When dealing with an alien race, Wetarwab have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
43 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |