Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Wilber Grimaldi's work ends up coming home with Wilber Grimaldi, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
24 |
A new romantic starts. Gain an Ally. |
2 |
24 |
Promoted to Citizen (Corporate) rank 1. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
27 |
Wilber Grimaldi befriend a superior in the corporation or the colony. |
3 |
28 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
30 |
Wilber Grimaldi is rewarded for Wilber Grimaldi's diligence or cunning. |
4 |
32 |
Promoted to Citizen (Corporate) rank 3. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
35 |
A revolution, attack or other unusual event throws Wilber Grimaldi's life into chaos, forcing Wilber Grimaldi to leave the planet. |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
37 |
Attacked by enemies that Wilber Grimaldi easily defeat. |
6 |
37 |
Gain Enemy if Wilber Grimaldi don't already have one. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
43 |
Suffer from a life-threatening illness. |