Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Public opinion turns on Wilburn Moore. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
Wilburn Moore secretly provide religious rites for a dying leader or noble, although they do not share Wilburn Moore's faith. Gain an Ally in the family and a Rival who disagrees with Wilburn Moore's choice. |
2 |
24 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
27 |
Wilburn Moore secretly provide religious rites for a dying leader or noble, although they do not share Wilburn Moore's faith. Gain an Ally in the family and a Rival who disagrees with Wilburn Moore's choice. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
29 |
Wilburn Moore retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Opponents of Wilburn Moore's belief system ambush Wilburn Moore. |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Failed to qualify for Artist (Entertainer). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
36 |
Returned to Believer (Missionary/Humanitarian). |
7 |
37 |
Wilburn Moore faith is shaken. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Wilburn Moore come into conflict with a splinter group Wilburn Moore's own religion which maintains Wilburn Moore's version is the wrong one. Gain 1 Rivals. |
9 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
44 |
Retired at age 44. |