Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Gained a contact. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Wilburn Morrison is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Wilburn Morrison as an Enemy. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Encounter a Psionic institute. |
3 |
29 |
Tested for psionic powers |
4 |
29 |
Became a Psion (Wild Talent). |
4 |
33 |
Pick up potentially useful information using Wilburn Morrison's psychic powers. |
5 |
33 |
Continued as Psion (Wild Talent). |
5 |
37 |
Gift causes a former ally to turn on Wilburn Morrison and betray Wilburn Morrison. One Ally or Contact becomes an Enemy. |
6 |
37 |
Became a Scout (Surveyor). |
6 |
38 |
When dealing with an alien race, Wilburn Morrison have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
41 |
Continued as Scout (Surveyor). |
7 |
43 |
Wilburn Morrison's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilburn Morrison fail to help. Gain an Enemy. |
7 |
43 |
Wilburn Morrison inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
45 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |