Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
21 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
21 |
Failed to qualify for Merchant Academy. |
3 |
21 |
Switched to Drifter (Scavenger). |
3 |
25 |
Suffer from a life-threatening illness. |
4 |
25 |
Became a Agent (Intelligence). |
4 |
26 |
Go undercover to investigate an enemy. |
4 |
26 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
29 |
Voluntarily left Intelligence |
5 |
29 |
Became a Citizen (Corporate). |
5 |
33 |
Advanced training in a specialist field. |
5 |
33 |
Promoted to Citizen (Corporate) rank 1. |
6 |
33 |
Continued as Citizen (Corporate). |
6 |
36 |
A revolution, attack or other unusual event throws Wilford Keiler's life into chaos, forcing Wilford Keiler to leave the planet. |
7 |
36 |
Became a Merchant (Free Trader). |
7 |
40 |
Given advanced training in a specialist field |
7 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
40 |
Continued as Merchant (Free Trader). |
8 |
43 |
A series of bad deals and decisions force Wilford Keiler into bankruptcy. Wilford Keiler salvages what Wilford Keiler can. |