Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Wilford Porter's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Good fortune |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
29 |
A crime lord considers Wilford Porter his protégé. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Thief) with previous rank. |
4 |
32 |
Betrayed by a friend. One of Wilford Porter's Contacts or Allies betrays Wilford Porter, ending Wilford Porter's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Journalist (Entertainer). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
33 |
Assigned to an assault on an enemy fortress. |
5 |
36 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
5 |
36 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Ground Assault (Marine). |
6 |
36 |
Continued as Marine (Star Marine). |
6 |
39 |
Advanced training in a specialist field |
7 |
40 |
Continued as Marine (Star Marine). |
7 |
42 |
A new romantic starts. Gain an Ally. |