Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Nearly killed. Owe 30,000 for medical bills. |
2 |
21 |
Became a Scout (Explorer). |
2 |
23 |
Spend time with an alien race. Gain a contact. |
3 |
25 |
Continued as Scout (Explorer). |
3 |
28 |
Wilfred Edye's ship is damaged, and Wilfred Edye have to hitch-hike Wilfred Edye's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 2 Contacts. Gain 2 Enemies. |
4 |
28 |
Failed to qualify for Corporate Agent (Agent). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
32 |
Wilfred Edye spend months in the dangerous criminal underworld. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Became a Citizen (Colonist). |
6 |
36 |
Injured. |
7 |
36 |
Became a Merchant (Free Trader). |
7 |
39 |
Moved to a new world. |
7 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
40 |
Voluntarily left Free Trader |
8 |
40 |
Failed to qualify for Merchant Academy. |
8 |
40 |
Switched to Drifter (Barbarian). |
8 |
42 |
Lightly injured, no permanent damage. Fully recovered. |