Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Free Trader (Merchant). |
2 |
27 |
Became a Drifter (Wanderer). |
2 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
31 |
Continued as Drifter (Wanderer). |
3 |
32 |
Betrayed by a friend. One of Will Gray's Contacts or Allies betrays Will Gray, ending Will Gray's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
32 |
Failed to qualify for Scientist (Scholar). |
4 |
32 |
Switched to Drifter (Scavenger). |
4 |
35 |
Attempted a risky adventure and was injured. |
4 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
36 |
Continued as Drifter (Scavenger). |
5 |
39 |
Survived a risky adventure but gained nothing. |
5 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
40 |
Continued as Drifter (Scavenger). |
6 |
44 |
Promoted to Drifter (Scavenger) rank 2. |