Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
A series of bad deals and decisions force Willard Graham into bankruptcy. Willard Graham salvages what Willard Graham can. |
2 |
21 |
Failed to qualify for Flight (Navy). |
2 |
21 |
Became a Drifter (Scavenger). |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Drafted into Merchant Marine |
4 |
33 |
Forced to muster out. |
5 |
33 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
A series of bad deals and decisions force Willard Graham into bankruptcy. Willard Graham salvages what Willard Graham can. |
6 |
36 |
Became a Scholar (Scientist). |
6 |
39 |
Make a breakthrough in Willard Graham's field. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
41 |
A disaster leaves several injured, and others blame Willard Graham, forcing Willard Graham to leave Willard Graham's career. Gain a Rival. |
7 |
41 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |