Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A series of bad deals and decisions force Willard Sim into bankruptcy. Willard Sim salvages what Willard Sim can. |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
26 |
Willard Sim come into conflict with a splinter group Willard Sim's own religion which maintains Willard Sim's version is the wrong one. Gain 1 Rivals. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Survived a risky adventure but gained nothing. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Willard Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Broker (Merchant). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Returned to Believer (Holy Warrior). |
6 |
39 |
Willard Sim faith is shaken. |
7 |
39 |
Continued as Believer (Holy Warrior). |
7 |
43 |
Willard Sim come into conflict with a splinter group Willard Sim's own religion which maintains Willard Sim's version is the wrong one. Gain 3 Rivals. |