Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Expand the field of Pilot (Spacecraft), but gain a Rival in Willis Andrews's former tutor. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Scout (Explorer). |
2 |
22 |
Spend several years jumping from world to world in Willis Andrews's scout ship. |
2 |
25 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Explorer). |
3 |
26 |
Willis Andrews's ship is damaged, and Willis Andrews have to hitch-hike Willis Andrews's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 1 Contacts. Gain 2 Enemies. |
4 |
26 |
Failed to qualify for Law Enforcement (Agent). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
29 |
Betrayed by a friend. One of Willis Andrews's Contacts or Allies betrays Willis Andrews, ending Willis Andrews's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
An investigation takes on a dangerous turn. |
5 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
33 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Given specialist training in vehicles. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
39 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
39 |
Switched to Drifter (Barbarian). |
8 |
41 |
Suffer from a life-threatening illness. |
9 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Willis Andrews faith is shaken. |
10 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
45 |
Retired at age 45. |