Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
During a battle, defeat or victory depends on Willis McDonald's actions. Willis McDonald actions lead to an honorabe discharge. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Willis McDonald run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Scientist (Scholar). |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
29 |
Find valuable salvage. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Voluntarily left Barbarian |
4 |
29 |
Became a Scout (Courier). |
4 |
30 |
Willis McDonald have no idea what happened to Willis McDonald – they found Willis McDonald's ship drifting on the fringes of friendly space. |
5 |
30 |
Switched to Drifter (Wanderer). |
5 |
31 |
Attacked by enemies that Willis McDonald easily defeat. |
5 |
31 |
Gain Enemy if Willis McDonald don't already have one. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Willis McDonald run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Failed to qualify for Scientist (Scholar). |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
39 |
Willis McDonald run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Failed to qualify for Artist (Entertainer). |
8 |
39 |
Continued as Drifter (Wanderer). |
8 |
40 |
Willis McDonald do not know what happened to Willis McDonald. There is a gap in Willis McDonald's memory. |
9 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
40 |
Retired at age 40. |
9 |
40 |
Retired. |
9 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |