Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Special assignment or duty on board ship. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Refuse to abuse Wilmer Brew's position for profit. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Became a Agent (Intelligence). |
3 |
30 |
Hard times caused by a lack of interstellar trade costs Wilmer Brew's job. |
4 |
30 |
Became a Scout (Explorer). |
4 |
32 |
When dealing with an alien race, Wilmer Brew botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Lost eye or limb. Owe 5,000 for medical bills. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
37 |
Became a Citizen (Colonist). |
6 |
41 |
Spent time maintaining and using heavy vehicles. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
43 |
A revolution, attack or other unusual event throws Wilmer Brew's life into chaos, forcing Wilmer Brew to leave the planet. |