Wilmer Brew  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 45 M 1 (-2) 10 (1) 1 (-2) 12 (2) 7 (0) 10 (1)1A1C7A
Extraverted
 
Skills
Astrogation 1
Athletics (Strength) 1
Electronics (Comms) 1
Flyer 0
Gun Combat 0
Gunner (Screen) 1
Mechanic 1
Pilot 0
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class22
Agent Intelligence 01
Scout Explorer 02
Citizen Colonist 02
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 20 Special assignment or duty on board ship.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 26 Refuse to abuse Wilmer Brew's position for profit.
2 26 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
3 26 Voluntarily left Engineer/Gunner
3 26 Became a Agent (Intelligence).
3 30 Hard times caused by a lack of interstellar trade costs Wilmer Brew's job.
4 30 Became a Scout (Explorer).
4 32 When dealing with an alien race, Wilmer Brew botch an opportunity to gather extra intelligence about them.
4 32 Lost eye or limb. Owe 5,000 for medical bills.
5 34 Continued as Scout (Explorer).
5 37 Lightly injured, no permanent damage. Fully recovered.
6 37 Became a Citizen (Colonist).
6 41 Spent time maintaining and using heavy vehicles.
7 41 Continued as Citizen (Colonist).
7 43 A revolution, attack or other unusual event throws Wilmer Brew's life into chaos, forcing Wilmer Brew to leave the planet.
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