Crewman Wilmer Mcdonalid  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Traltar 45 M 5 (-1) 6 (0) 8 (0) 6 (0) 10 (1) 8 (0)3 (-1)5686A8
Muscular legs
 
Skills
Animals 0
Athletics 0
Awareness 0
Carouse 1
Electronics (Sensors) 1
Gambler 1
Mechanic 0
Melee 0
Persuade 1
Profession (Sports) 0
Seafarer (Sails) 1
Stealth 1
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 12
Drifter Scavenger 12
Psion Wild Talent Survivor11
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Angus Kuhn Enemy 0 4 1 3 Traltar (M/13)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 21 Find valuable salvage.
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Continued as Drifter (Barbarian).
2 24 Suffer from a life-threatening illness.
3 24 Failed to qualify for Courier (Scout).
3 24 Switched to Drifter (Scavenger).
3 28 Promoted to Drifter (Scavenger) rank 1.
4 28 Continued as Drifter (Scavenger).
4 32 Encounter a Psionic institute.
4 32 Tested for psionic powers
5 32 Became a Psion (Wild Talent).
5 36 Gain a mentor.
5 36 Promoted to Psion (Wild Talent) rank 1 with the new title Survivor.
6 36 Voluntarily left Wild Talent
6 36 Failed to qualify for Merchant Academy.
6 36 Submitted to the draft.
6 36 Became a Merchant (Merchant Marine) with the new title Crewman.
6 39 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
7 40 Continued as Merchant (Merchant Marine).
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