Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Wilmer Rule went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
29 |
Became a Citizen (Worker). |
4 |
32 |
Wilmer Rule learn something Wilmer Rule should not have – a corporate secret, a political scandal – which Wilmer Rule can profit from illegally. |
4 |
32 |
Gain a criminal contact. |
4 |
33 |
Promoted to Citizen (Worker) rank 1. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
34 |
Wilmer Rule befriend a superior in the corporation or the colony. |
5 |
37 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
37 |
Voluntarily left Worker |
6 |
37 |
Failed to qualify for Scientist (Scholar). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Scout (Explorer). |
6 |
39 |
Wilmer Rule have no idea what happened to Wilmer Rule – they found Wilmer Rule's ship drifting on the fringes of friendly space. |
7 |
39 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
43 |
Inherit a gift from a rich relative. |
7 |
43 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |