Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
Involved in a feud with a rival criminal organization. |
2 |
26 |
Scarred. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
Backstab a fellow rogue for personal gain. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
32 |
Wilmer Steward commit a legendary crime. |
4 |
34 |
Promoted to Rogue (Thief) rank 3. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
37 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
41 |
Suffer from a life-threatening illness. |
7 |
41 |
Failed to qualify for Broker (Merchant). |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
42 |
Spend time with an alien race. Gain a contact. |