Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Failed to qualify for Artist (Entertainer). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Wilton Hart run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Merchant Academy. |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
29 |
Amnesia. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Offered job by a patron. Now owe him a favor. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
35 |
Became a Scholar (Scientist). |
6 |
38 |
Advanced training in a specialist field. |
6 |
39 |
Promoted to Scholar (Scientist) rank 1. |
7 |
39 |
Continued as Scholar (Scientist). |
7 |
42 |
Agreed to perform research that goes against Wilton Hart's conscience. Gain 1 Enemies. |