Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Winston Murphy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
21 |
Injured. Fully recovered. |
3 |
21 |
Failed to qualify for Physician (Scholar). |
3 |
21 |
Switched to Drifter (Barbarian). |
3 |
22 |
Find valuable salvage. |
3 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
25 |
Continued as Drifter (Barbarian). |
4 |
29 |
Winston Murphy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Failed to qualify for Merchant Academy. |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
32 |
Find valuable salvage. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
35 |
Winston Murphy do not know what happened to Winston Murphy. There is a gap in Winston Murphy's memory. |
7 |
35 |
Failed to qualify for Free Trader (Merchant). |
7 |
35 |
Returned to Drifter (Scavenger). |
7 |
39 |
Attacked by enemies that Winston Murphy easily defeat. |
7 |
39 |
Gain Enemy if Winston Murphy don't already have one. |
7 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
39 |
Continued as Drifter (Scavenger). |
8 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |