Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
2 |
21 |
Became a Scout (Explorer). |
2 |
24 |
Winston Newman's ship is damaged, and Winston Newman have to hitch-hike Winston Newman's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 1 Contacts. Gain 1 Enemies. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
26 |
Winston Newman's business expands, Winston Newman's corporation grows, or the colony thrives. |
3 |
28 |
Promoted to Citizen (Corporate) rank 1. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
29 |
Winston Newman gain experience in a technical field as a computer operator or surveyor. |
4 |
32 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
36 |
Lost eye or limb. Fully recovered. |
6 |
36 |
Became a Scholar (Field Researcher). |
6 |
39 |
Severely injured. Owe 10,000 for medical bills. |
7 |
39 |
Failed to qualify for Broker (Merchant). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Army (Army Support) with the new title Private. |
7 |
41 |
Injured. |
8 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
42 |
Winston Newman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |